After exploring the two alternatives to Scratch, GameSalad and Alice, I chose to work with Alice. This program offers more availability for free where GameSalad requires you to purchase items and objects online. To begin with I went on to YouTube and searched for Alice for instructions and used their help/support area online for getting started. Finding those online instructions helped with getting started and gaining a basic understanding of how the program works. While working my way through this program I did come across some areas that were confusing and I ended up being a little stuck. Creating a basic story or game on this program requires you to use a variety of applications to work each animated character or object so they move and flow smoothly. Relating this back to Scratch it must be considered, how would you implement something like this into the classroom? The teacher will need to gain an understanding of the program first and build on their knowledge so when they deliver a lesson they understand the meaning of it. Using effective teaching strategies and planning for this type of activity will be needed to eliminate student confusion or boredom.
I personally feel that I would have to gain a lot more knowledge about Alice before transferring it to the classroom. When it comes to teaching something like this I would provide the students with a step-by-step guide and simple tasks to get them started. Starting students off basic with guidance and instructions will help them successfully understand the program and required tasks, after learning those skills, it is up to the students creativity to design something individually.
After creating my basic story with a theme, character (cow) and objects (hale bales) I went back and added in extra features to make the animated story more appealing. For example, I added captions onto the cow making it talk and think and inserted some more background objects. With the hay bales that the cow was eating I changed their appearance so when the cow was eating them the hay would eventually shrink in size and disappear. I then changed the ending of the cow’s movements so it would get a drink of water after eating the hay.
Alice is a 3D programming software that lets children design and create animations for stories, games or even make videos to share online (Alice, 2012). This program meets some of the requirements for particular areas in the Australian Curriculum. For example, the Australian Curriculum aims demonstrate a range of abilities that students are to learn and perform. The aims for the curriculum require students to develop knowledge, understandings and skills to ensure students:
• Are creative, innovative and enterprising when using traditional,
contemporary and emerging technologies, and understand how
technologies have developed over time
• Effectively and responsibly select and manipulate appropriate technologies, resources, materials, data, systems, tools and equipment when designing and creating products, services, environments and digital solutions
• Investigate, design, plan, manage, create, produce and evaluate technologies solutions
ACARA. (2012). Draft shape of the Australian Curriculum: Technologies.
Retrieved May 23, 2013, from:
Alice. (2013). What is Alice? Retrieved May 28, 2013, from,